Armored Core: Last Raven Portable
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02-06-2014, 09:49 AM
(This post was last modified: 02-10-2014 12:16 AM by Ronin.)
Post: #2
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RE: Armored Core: Last Raven Portable
Title: ARMORED CORE LAST RAVEN Portable [NPUH10024]
Format: CSO Version: v0.9.6.2, v0.9.6-771-g9bea246 Windows XP 32 bit Just like in Armored Core 3 Portable. Debug Console (when I use boosters): UNKNOWN GAME I[SCEGE]: GLES\Framebuffer.cpp:794 Creating FBO for 00154000 : 128 x 64 x 3 UNKNOWN GAME W[SCEGE]: GLES\Framebuffer.cpp:814 FBO reusing depthbuffer, 00154000/00110000 and 00088000/00110000 UNKNOWN GAME I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 39 fs 89 UNKNOWN GAME I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 68 fs 72 UNKNOWN GAME I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 68 fs 89 UNKNOWN GAME W[G3D]: GLES\Framebuffer.cpp:1700 Intra buffer block transfer (not supported) 04000000 -> 04154000 UNKNOWN GAME I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 93 fs 62 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1605 Decimating FBO for 00154000 (128 x 64 x 3), age 6 |
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