God Eater Burst
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02-03-2014, 10:55 AM
Post: #500
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RE: God Eater Burst
(02-03-2014 10:22 AM)Stixan Wrote:(02-02-2014 06:54 AM)Raimoo Wrote: the latest build already fixed the overbloom problem... Post processing shaders is always in every build right? Its a permenant setting in the emu anyways. I fail to see the connection between Post processing shaders with GEB's overbloom problem anyways, like i said, the overbloom already got fixed a long time ago o.o Oh Hi XD P.S: Wanted to go to Japan so badly AOD270 Windows 7 Home Basic (32bit) Intel Atom N2800 (Quad-core) 1.86GHz Intel Graphic Media Accelerator 3600 series |
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