02-03-2014, 10:55 AM
(02-03-2014, 10:22 AM)Stixan Wrote:(02-02-2014, 06:54 AM)Raimoo Wrote: the latest build already fixed the overbloom problem...
Post processing shaders setting, appear again in the latests builds???
In my personal opinion, .533 is the best for sound sync too.
On Android and for my SoC :-)
Post processing shaders is always in every build right? Its a permenant setting in the emu anyways. I fail to see the connection between Post processing shaders with GEB's overbloom problem

anyways, like i said, the overbloom already got fixed a long time ago
o.o Oh Hi XD
P.S: Wanted to go to Japan so badly
AOD270
Windows 7 Home Basic (32bit)
Intel Atom N2800 (Quad-core) 1.86GHz
Intel Graphic Media Accelerator 3600 series
P.S: Wanted to go to Japan so badly
AOD270
Windows 7 Home Basic (32bit)
Intel Atom N2800 (Quad-core) 1.86GHz
Intel Graphic Media Accelerator 3600 series


