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Katekyoushi Hitman Reborn! Battle Arena
#3
I think this is possibly wrong:

00:23:872 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:872 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)

What happens if you change this code:

Code:
int PSPMsgDialog::Update(int animSpeed) { if (status != SCE_UTILITY_STATUS_RUNNING) { return 0; }

I'm not sure exactly what's right, but maybe try return SCE_ERROR_UTILITY_INVALID_STATUS; instead of 0.

-[Unknown]
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RE: Katekyoushi Hitman Reborn! Battle Arena - by [Unknown] - 01-30-2014, 03:05 PM

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