01-30-2014, 03:05 PM
I think this is possibly wrong:
00:23:872 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:872 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
What happens if you change this code:
I'm not sure exactly what's right, but maybe try return SCE_ERROR_UTILITY_INVALID_STATUS; instead of 0.
-[Unknown]
00:23:872 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:872 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
What happens if you change this code:
Code:
int PSPMsgDialog::Update(int animSpeed)
{
if (status != SCE_UTILITY_STATUS_RUNNING)
{
return 0;
}I'm not sure exactly what's right, but maybe try return SCE_ERROR_UTILITY_INVALID_STATUS; instead of 0.
-[Unknown]

