Katekyoushi Hitman Reborn! Battle Arena
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01-30-2014, 03:05 PM
Post: #3
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RE: Katekyoushi Hitman Reborn! Battle Arena
I think this is possibly wrong:
00:23:872 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus() 00:23:872 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1) What happens if you change this code: Code: int PSPMsgDialog::Update(int animSpeed) I'm not sure exactly what's right, but maybe try return SCE_ERROR_UTILITY_INVALID_STATUS; instead of 0. -[Unknown] |
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Messages In This Thread |
Katekyoushi Hitman Reborn! Battle Arena - NekoSmash - 06-25-2013, 01:34 AM
RE: Katekyoushi Hitman Reborn! Battle Arena - sum2012 - 01-30-2014, 11:02 AM
RE: Katekyoushi Hitman Reborn! Battle Arena - [Unknown] - 01-30-2014 03:05 PM
RE: Katekyoushi Hitman Reborn! Battle Arena - sum2012 - 01-30-2014, 03:21 PM
RE: Katekyoushi Hitman Reborn! Battle Arena - [Unknown] - 01-31-2014, 01:24 AM
RE: Katekyoushi Hitman Reborn! Battle Arena - sum2012 - 01-31-2014, 04:11 AM
RE: Katekyoushi Hitman Reborn! Battle Arena - sum2012 - 02-01-2014, 12:39 PM
RE: Katekyoushi Hitman Reborn! Battle Arena - vnctdj - 02-02-2014, 09:49 AM
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