Hello. I've got 2 problems. I'm not sure if it's fixable so I've come to ask for help. I will post my settings at the end. I am using the latest build of PPSSPP.
My problems are that I'm getting a vertical line in the middle of the first 3 title screens and some weird glitching that happens at the bottom of every single cutscene. I have attached screenshots.
If anyone could help, I would be very grateful. Thank you, kindly.
Settings
mode: buffered rendering
frameskipping: auto
prevent FPS from exceeding 60: checked
alternative speed: unlimited
postprocessing shader: off
mipmapping: checked
vsync: unchecked
hardware transform: checked
software skinning: checked
vertex cache: unchecked
lazy texture caching: unchecked
retain changed textures: unchecked
low quality spines and bezier curves: unchecked
upscale level: off
deposterize: unchecked
anisotropic filtering: 16x
texture filter: auto
all hack settings: off
--------------------------
I am also on windows 32 bit
I have also fixed the cutscene error by switching texture filtering to nearest. This is disappointing as the game looks a lot better when texture filtering is set to linear.
My problems are that I'm getting a vertical line in the middle of the first 3 title screens and some weird glitching that happens at the bottom of every single cutscene. I have attached screenshots.
If anyone could help, I would be very grateful. Thank you, kindly.
Settings
mode: buffered rendering
frameskipping: auto
prevent FPS from exceeding 60: checked
alternative speed: unlimited
postprocessing shader: off
mipmapping: checked
vsync: unchecked
hardware transform: checked
software skinning: checked
vertex cache: unchecked
lazy texture caching: unchecked
retain changed textures: unchecked
low quality spines and bezier curves: unchecked
upscale level: off
deposterize: unchecked
anisotropic filtering: 16x
texture filter: auto
all hack settings: off
--------------------------
I am also on windows 32 bit
I have also fixed the cutscene error by switching texture filtering to nearest. This is disappointing as the game looks a lot better when texture filtering is set to linear.

