Good news for powervr users!
I found a huge bottleneck that affects tiled renderers (but also others gpus like adreno but in a minor way), if removed performance literally doubles in all games I tried! (tested with unbuffered rendering), Lumines for example went from 24 to 60 fps with my sgx540.
I'll send a pull request if I manage to make it work better, I have also to test it more.
I found a huge bottleneck that affects tiled renderers (but also others gpus like adreno but in a minor way), if removed performance literally doubles in all games I tried! (tested with unbuffered rendering), Lumines for example went from 24 to 60 fps with my sgx540.

I'll send a pull request if I manage to make it work better, I have also to test it more.

