About breakpoints and the JIT cache
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01-19-2014, 04:55 AM
Post: #1
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About breakpoints and the JIT cache
1. Is the fact that execute breakpoints only work with dynarec enabled a bug or intended?
2. Is there any way to flush the JIT cache manually? I'm writing a patch for a game that involves injecting a lot of code, and to simplify the injection I wrote a big "cheat" code that loads all of the instructions into memory. But using this code causes the entire emulator to crash unless dynarec is disabled, which wouldn't be a problem except I can't use execute breakpoints in interpreter mode. So I either have to test my code without breakpoints or enable dynarec and right click->"assemble opcode" for 100+ instructions. I'm guessing it crashes because the cheat just lays a bunch of instructions into memory without telling the JIT, so is there any way to manually refresh the JIT cache after loading my code? |
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Messages In This Thread |
About breakpoints and the JIT cache - mothball - 01-19-2014 04:55 AM
RE: About breakpoints and the JIT cache - [Unknown] - 01-19-2014, 05:28 AM
RE: About breakpoints and the JIT cache - mothball - 01-21-2014, 08:00 PM
RE: About breakpoints and the JIT cache - Henrik - 01-22-2014, 09:36 AM
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