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Monster Hunter Portable 3rd HD
01-19-2014, 12:17 AM (This post was last modified: 01-25-2014 03:03 AM by LunaMoo.)
Post: #60
RE: Monster Hunter Portable 3rd HD
Well just a few more of me. Porting codes between different mh games is actually fairy easy as they're all on same engine which was just slightly updated with each game. It depends on how the cheat works and how long it is, not even gonna bother with hp display cheat and similar as they inject awfuly long assembly scripts which are quite confusing to understand for me who never learnt mips properly and has to look at wiki for every instruction that looks strange or just plain different from x86;o. Short ones are pretty quick, simply by checking what was originally under changed address and searching for that or something around in other version like for example this one from mhp3rd:
Code:
_C0 All 3 Armor Slots
_L 0x8018396E 0x046D0028
_L 0x00000003 0x00000000
^untested through as I'm not playing the game and have noob char, but patched memory in 3rd looks same so as long as it was working there, it should here.
Or this one:
Code:
_C0 Speed x2
_L 0x20E4A594 0x40000000
use http://gregstoll.dyndns.org/~gregstoll/floattohex/ float to hex converter and change 0x40000000 to anything you want for different multipliers for example x4 = 0x40800000, x0.5 = 0x3f000000 etc.
^that one's tested and working(only during quest), affects attack speed as well, no clue how it affects for example bows, might be a bit crazy;p. Edit: disable it when not during quest to avoid being scared as when it's enabled in main menu it can say you have corrupted data, disabling the cheat will fix it instantly assuming you don't actually got corrupted data by any other reason;p, this cheat is actually pretty safe as it doesn't really mess with stuff that can be saved in any way, so it's just game being stupid(and I'm being lazy to waste time trying to avoid this with extra check in the code;p).

And Felyne's are just in plain sight, you can just search for it's name in game memory and everything related to that felyne will be around there, soo easy I created those without even looking for existing codes:
Code:
_C0 Felyne 20 lvl
_L 0x817Acf3F 0x000500A0
_L 0x00000014 0x00000000
_C0 Felyne 5 Hearts
_L 0x817Acf43 0x000500A0
_L 0x0000001B 0x00000000
_C0 Felyne 250 skill points
_L 0x817Acfb6 0x00050050
_L 0x100000FA 0x00000000
_C0 Felyne skill unlock
_L 0x417ACF9C 0x00050028
_L 0xFFFFFFFF 0x00000000
_L 0x417ACFA0 0x00050028
_L 0xFFFFFFFF 0x00000000
^ all of those patch only first few felynes as I tested by having two starting ones, to make it apply to more of those buggers, just change "0x0005" everywhere above to different number in hex, all of those codes are multi address write and that number simply sets how many addresses it should patch. Edit: Skill unlock cheat might crash the game(?) according to Shayoko, no clue ~ it's working fine for me, but I'm not playing the game yet and tested it on pretty much fresh char with 2 furrballs. Just to be sure if it works for you, disable it later, it saves with the game anyway(as all other felyne cheats).

It's generally very easy to change everything in every felyne, but it would be easier to do this through ppsspp memory viewer(around 9FACF3F) or external cheat engine directly than bothering with cw cheats. Same for character name, just search for your character name with cheat engine and change it without bothering letter by letter with codes, just make sure you have MEM_MAPPED in scan settings, otherwise "cheat engine" will not work with ppsspp;p.
Gonna leave the rest for other people, this game doesn't even try to hide stuff so it's easy to learn the basics on it.

Creating cheats from 0 is just like that, you search for stuff with cheat engine of your choice or debugger whatever is easier and then use some of the code types which are listed for example here to write those edits into cw cheat format, I once wrote a longer post in the general cw cheat thread how to create simple cw cheats from CE addresses as it might be slightly confusing in compare to some other emulators. Learning how to find stuff with CE itself is very easy and has many tutorials, including build in interactive lessons. Just like I mentioned earlier, make sure MEM_MAPPED is checked in edit>settings>scan settings as it's off by default and without it, CE will not work with ppsspp.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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Monster Hunter Portable 3rd HD - maiweijie - 06-08-2013, 11:26 PM
RE: Monster Hunter Portable 3rd HD - BOIII - 05-18-2018, 02:15 AM
RE: Monster Hunter Portable 3rd HD - poise - 02-10-2019, 08:12 PM
RE: Monster Hunter Portable 3rd HD - fmnfb - 10-13-2019, 12:02 AM
RE: Monster Hunter Portable 3rd HD - beika - 08-05-2020, 02:04 AM
RE: Monster Hunter Portable 3rd HD - ZeroZ - 06-13-2022, 09:55 PM
RE: Monster Hunter Portable 3rd HD - faris - 08-22-2013, 09:48 AM
RE: Monster Hunter Portable 3rd HD - seint - 11-10-2013, 12:04 PM
RE: Monster Hunter Portable 3rd HD - Aikal - 01-17-2014, 12:24 AM
RE: Monster Hunter Portable 3rd HD - LunaMoo - 01-19-2014 12:17 AM
RE: Monster Hunter Portable 3rd HD - xStXx - 02-04-2014, 09:59 PM
RE: Monster Hunter Portable 3rd HD - gorkn - 06-14-2014, 11:56 PM
RE: Monster Hunter Portable 3rd HD - frost - 09-19-2014, 12:03 AM
RE: Monster Hunter Portable 3rd HD - frost - 09-19-2014, 12:18 AM
RE: Monster Hunter Portable 3rd HD - Table - 02-04-2015, 02:43 AM
RE: Monster Hunter Portable 3rd HD - frost - 02-19-2015, 01:27 AM
RE: Monster Hunter Portable 3rd HD - frost - 03-02-2015, 10:34 AM
RE: Monster Hunter Portable 3rd HD - redal - 03-05-2015, 12:23 PM
Monster Hunter Portable 3rd HD - Tkersh - 06-06-2015, 11:23 PM
RE: Monster Hunter Portable 3rd HD - Nepho - 09-03-2015, 12:04 PM
RE: Monster Hunter Portable 3rd HD - laius - 06-29-2017, 01:34 AM

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