Monster Hunter Portable 3rd HD
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01-19-2014, 12:17 AM
(This post was last modified: 01-25-2014 03:03 AM by LunaMoo.)
Post: #60
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RE: Monster Hunter Portable 3rd HD
Well just a few more of me. Porting codes between different mh games is actually fairy easy as they're all on same engine which was just slightly updated with each game. It depends on how the cheat works and how long it is, not even gonna bother with hp display cheat and similar as they inject awfuly long assembly scripts which are quite confusing to understand for me who never learnt mips properly and has to look at wiki for every instruction that looks strange or just plain different from x86;o. Short ones are pretty quick, simply by checking what was originally under changed address and searching for that or something around in other version like for example this one from mhp3rd:
Code: _C0 All 3 Armor Slots Or this one: Code: _C0 Speed x2 And Felyne's are just in plain sight, you can just search for it's name in game memory and everything related to that felyne will be around there, soo easy I created those without even looking for existing codes: Code: _C0 Felyne 20 lvl It's generally very easy to change everything in every felyne, but it would be easier to do this through ppsspp memory viewer(around 9FACF3F) or external cheat engine directly than bothering with cw cheats. Same for character name, just search for your character name with cheat engine and change it without bothering letter by letter with codes, just make sure you have MEM_MAPPED in scan settings, otherwise "cheat engine" will not work with ppsspp;p. Gonna leave the rest for other people, this game doesn't even try to hide stuff so it's easy to learn the basics on it. Creating cheats from 0 is just like that, you search for stuff with cheat engine of your choice or debugger whatever is easier and then use some of the code types which are listed for example here to write those edits into cw cheat format, I once wrote a longer post in the general cw cheat thread how to create simple cw cheats from CE addresses as it might be slightly confusing in compare to some other emulators. Learning how to find stuff with CE itself is very easy and has many tutorials, including build in interactive lessons. Just like I mentioned earlier, make sure MEM_MAPPED is checked in edit>settings>scan settings as it's off by default and without it, CE will not work with ppsspp. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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