01-15-2014, 12:02 AM
@Gurlok you sure? And what upscalling? Because I tried both internal res and texture scalling and it seems to work fine for me on yesterday's build as well as current latest(v0.9.6-442-gef56298).
For me it actually looks better(played last time before xmas) as it seems the lightning bug that made characters too bright until hitting something in-game at least once seems to not be present anymore.
I even tried to turn on all hacks and speedup options which I never really use just to reproduce the problem and the graphics was still mostly fine, some hacks do break the graphics a bit, but nothing like horribly messed textures on your screenshot.
For me it actually looks better(played last time before xmas) as it seems the lightning bug that made characters too bright until hitting something in-game at least once seems to not be present anymore.
I even tried to turn on all hacks and speedup options which I never really use just to reproduce the problem and the graphics was still mostly fine, some hacks do break the graphics a bit, but nothing like horribly messed textures on your screenshot.
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.

