PC版梦想俱乐部模拟黑屏
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01-12-2014, 09:20 AM
(This post was last modified: 07-30-2014 08:58 PM by TheDax.)
Post: #1
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PC版梦想俱乐部模拟黑屏
梦想俱乐部模拟黑屏无法进入游戏所有版本都失败
游戏引导版本6.31 我测试JPCSP可以玩但是画质悲惨 游戏下载提供给官方测试 运行日志 34:14:394 EmuThread.cpp:113 I[BOOT]: Done. 34:16:379 System.cpp:306 I[BOOT]: PPSSPP v0.9.6-420-g108d592 34:16:393 MemMap.cpp:125 I[MM]: Memory system initialized. RAM at 0000000008C30000 (mirror at 0 @ 0000000088770000, uncached @ 00000000C8770000) 34:16:444 PSPLoaders.cpp:120 I[LOAD]: ULJS00333 : ドリームクラブ Portable 34:16:444 PSPLoaders.cpp:190 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... 34:16:444 HLE\sceKernelMemory.cpp:215 I[KERNEL]: Kernel and user memory pools initialized 34:16:488 HLE\sceKernel.cpp:141 I[KERNEL]: Kernel initialized. 34:16:611 Util\BlockAllocator.cpp:381 I[HLE]: ----------- 34:16:611 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 34:16:611 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08804000 - 09c1dd00 size 01419d00 taken=1 tag=ELF 34:16:611 Util\BlockAllocator.cpp:385 I[HLE]: Block: 09c1dd00 - 0c000000 size 023e2300 taken=0 tag=(untitled) 34:16:611 Util\BlockAllocator.cpp:387 I[HLE]: ----------- 34:16:676 HLE\sceKernelModule.cpp:849 I[LOAD]: Module TamsoftProject: 08bb4a80 089a3ae4 089a3afc 34:16:677 HLE\sceKernelModule.cpp:636 W[LOAD]: Unknown syscall in known module: sceNp 0xbb069a87 34:16:677 HLE\sceKernelModule.cpp:1047 I[LOAD]: Exporting ent 0 named TamsoftProject, 2 funcs, 4 vars, resident 089a40f8 34:16:678 HLE\sceKernelModule.cpp:1332 I[LOAD]: Module entry: 08804108 34:16:792 root N[BOOT]: EmuScreen.cpp:111 Loading J:/PSP/梦想俱乐部.iso... 34:16:794 root I[KERNEL]: HLE\sceKernelThread.cpp:2129 276=sceKernelCreateThread(name=user_main, entry=08804228, prio=29, stacksize=524288) 34:16:794 root I[KERNEL]: HLE\sceKernelThread.cpp:2180 sceKernelStartThread(thread=276, argSize=33, argPtr=0bfffed0) 34:16:794 root I[KERNEL]: HLE\sceKernelThread.cpp:2260 __KernelReturnFromThread: 0 34:16:806 user_main I[UTIL]: HLE\sceUtility.cpp:212 sceUtilityLoadModule(768) 34:16:852 user_main I[UTIL]: HLE\sceUtility.cpp:212 sceUtilityLoadModule(769) 34:16:860 user_main I[UTIL]: HLE\sceUtility.cpp:212 sceUtilityLoadModule(770) 34:16:893 user_main I[SCESAS]: HLE\sceSas.cpp:99 sceSasInit(09c1ce80, 256, 32, 0, 44100) 34:16:893 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2129 292=sceKernelCreateThread(name=SE idle thread, entry=0894a9e4, prio=11, stacksize=8192) 34:16:893 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2180 sceKernelStartThread(thread=292, argSize=4, argPtr=0bfff620) 34:16:894 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2129 294=sceKernelCreateThread(name=AT3 play thread, entry=08949fd4, prio=13, stacksize=24576) 34:16:894 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2180 sceKernelStartThread(thread=294, argSize=4, argPtr=0bfff620) 34:16:894 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2129 296=sceKernelCreateThread(name=AT3 play thread, entry=08949fd4, prio=14, stacksize=24576) 34:16:894 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2180 sceKernelStartThread(thread=296, argSize=4, argPtr=0bfff620) 34:16:894 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2129 298=sceKernelCreateThread(name=SE timer thread, entry=0894ac48, prio=12, stacksize=2048) 34:16:894 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2180 sceKernelStartThread(thread=298, argSize=4, argPtr=0bfff620) 34:16:895 user_main I[UTIL]: HLE\sceUtility.cpp:212 sceUtilityLoadModule(256) 34:16:910 user_main I[UTIL]: HLE\sceUtility.cpp:212 sceUtilityLoadModule(257) 34:16:943 user_main I[UTIL]: HLE\sceUtility.cpp:212 sceUtilityLoadModule(1280) 34:16:960 user_main I[HLE]: HLE\scePspNpDrm_user.cpp:9 call sceNpDrmSetLicenseeKey(09c136d0) 34:16:995 user_main I[SCEGE]: GLES\Framebuffer.cpp:785 Creating FBO for 00044000 : 480 x 272 x 1 34:16:999 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 13 fs 14 34:17:002 user_main W[UTIL]: HLE\sceUtility.cpp:440 UNIMPL 0=sceUtilityScreenshotInitStart(9af7bf0, 0, 0, 9af7f94, 74, deadbeef) 34:17:002 user_main W[UTIL]: HLE\sceUtility.cpp:478 UNIMPL 1=sceUtilityScreenshotGetStatus() 34:17:029 user_main I[SCEGE]: GLES\Framebuffer.cpp:785 Creating FBO for 00000000 : 480 x 272 x 1 34:17:029 user_main W[UTIL]: HLE\sceUtility.cpp:478 UNIMPL 2=sceUtilityScreenshotGetStatus() 34:17:029 user_main W[UTIL]: HLE\sceUtility.cpp:478 UNIMPL 2=sceUtilityScreenshotGetStatus() 34:17:029 user_main E[UTIL]: HLE\sceUtility.cpp:465 UNIMPL sceUtilityScreenshotUpdate(2) 34:17:029 user_main W[UTIL]: HLE\sceUtility.cpp:478 UNIMPL 3=sceUtilityScreenshotGetStatus() 34:17:043 user_main W[UTIL]: HLE\sceUtility.cpp:478 UNIMPL 3=sceUtilityScreenshotGetStatus() 34:17:043 user_main W[UTIL]: HLE\sceUtility.cpp:453 UNTESTED sceUtilityScreenshotShutdownStart() 34:17:043 user_main W[UTIL]: HLE\sceUtility.cpp:478 UNIMPL 4=sceUtilityScreenshotGetStatus() 34:17:043 user_main W[UTIL]: HLE\sceUtility.cpp:478 UNIMPL 0=sceUtilityScreenshotGetStatus() 34:17:061 user_main W[UTIL]: HLE\sceUtility.cpp:478 UNIMPL 0=sceUtilityScreenshotGetStatus() 34:17:061 user_main W[UTIL]: HLE\sceUtility.cpp:478 UNIMPL 0=sceUtilityScreenshotGetStatus() 34:17:061 user_main W[UTIL]: HLE\sceUtility.cpp:478 UNIMPL 0=sceUtilityScreenshotGetStatus() 34:17:094 user_main W[UTIL]: HLE\sceUtility.cpp:478 UNIMPL 0=sceUtilityScreenshotGetStatus() 34:17:094 user_main W[UTIL]: HLE\sceUtility.cpp:478 UNIMPL 0=sceUtilityScreenshotGetStatus() 34:17:094 user_main W[UTIL]: HLE\sceUtility.cpp:478 UNIMPL 0=sceUtilityScreenshotGetStatus() 34:17:127 user_main W[UTIL]: HLE\sceUtility.cpp:478 UNIMPL 0=sceUtilityScreenshotGetStatus() 34:17:127 user_main W[UTIL]: HLE\sceUtility.cpp:478 UNIMPL 0=sceUtilityScreenshotGetStatus() 34:17:127 user_main W[UTIL]: HLE\sceUtility.cpp:478 UNIMPL 0=sceUtilityScreenshotGetStatus() 34:17:160 user_main W[UTIL]: HLE\sceUtility.cpp:478 UNIMPL 0=sceUtilityScreenshotGetStatus() 34:17:160 user_main W[UTIL]: HLE\sceUtility.cpp:478 UNIMPL 0=sceUtilityScreenshotGetStatus() 34:17:160 user_main W[UTIL]: HLE\sceUtility.cpp:478 UNIMPL 0=sceUtilityScreenshotGetStatus() 34:17:197 user_main W[UTIL]: HLE\sceUtility.cpp:478 UNIMPL 0=sceUtilityScreenshotGetStatus() 34:17:197 user_main W[UTIL]: HLE\sceUtility.cpp:478 UNIMPL 0=sceUtilityScreenshotGetStatus() 34:17:197 user_main W[UTIL]: HLE\sceUtility.cpp:478 UNIMPL 0=sceUtilityScreenshotGetStatus() 34:17:232 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 16 fs 17 34:17:237 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 19 fs 17 34:17:237 user_main W[UTIL]: HLE\sceUtility.cpp:478 UNIMPL 0=sceUtilityScreenshotGetStatus() 34:17:237 user_main W[UTIL]: HLE\sceUtility.cpp:478 UNIMPL 0=sceUtilityScreenshotGetStatus() 34:17:237 user_main W[UTIL]: HLE\sceUtility.cpp:478 UNIMPL 0=sceUtilityScreenshotGetStatus() 34:17:260 user_main W[UTIL]: HLE\sceUtility.cpp:478 UNIMPL 0=sceUtilityScreenshotGetStatus() 34:17:260 user_main W[UTIL]: HLE\sceUtility.cpp:478 UNIMPL 0=sceUtilityScreenshotGetStatus() 34:17:260 user_main W[UTIL]: HLE\sceUtility.cpp:478 UNIMPL 0=sceUtilityScreenshotGetStatus() 34:17:294 user_main W[UTIL]: HLE\sceUtility.cpp:478 UNIMPL 0=sceUtilityScreenshotGetStatus() 34:17:294 user_main W[UTIL]: HLE\sceUtility.cpp:478 UNIMPL 0=sceUtilityScreenshotGetStatus() 34:17:294 user_main W[UTIL]: HLE\sceUtility.cpp:478 UNIMPL 0=sceUtilityScreenshotGetStatus() 34:17:327 user_main W[UTIL]: HLE\sceUtility.cpp:478 UNIMPL 0=sceUtilityScreenshotGetStatus() 34:17:327 user_main W[UTIL]: HLE\sceUtility.cpp:478 UNIMPL 0=sceUtilityScreenshotGetStatus() 34:17:327 user_main W[UTIL]: HLE\sceUtility.cpp:478 UNIMPL 0=sceUtilityScreenshotGetStatus() 34:17:360 user_main W[UTIL]: HLE\sceUtility.cpp:478 UNIMPL 0=sceUtilityScreenshotGetStatus() 34:17:360 user_main W[UTIL]: HLE\sceUtility.cpp:478 UNIMPL 0=sceUtilityScreenshotGetStatus() 34:17:360 user_main W[UTIL]: HLE\sceUtility.cpp:478 UNIMPL 0=sceUtilityScreenshotGetStatus() 34:17:394 user_main W[UTIL]: HLE\sceUtility.cpp:478 UNIMPL 0=sceUtilityScreenshotGetStatus() 34:17:394 user_main W[UTIL]: HLE\sceUtility.cpp:478 UNIMPL 0=sceUtilityScreenshotGetStatus() 34:17:394 user_main W[UTIL]: HLE\sceUtility.cpp:478 UNIMPL 0=sceUtilityScreenshotGetStatus() 34:17:427 user_main W[UTIL]: HLE\sceUtility.cpp:478 UNIMPL 0=sceUtilityScreenshotGetStatus() 34:58:380 idle0 I[G3D]: GLES\TextureCache.cpp:88 Texture cached cleared from 1 textures 34:58:380 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1555 Destroying FBO for 00000000 : 480 x 272 x 1 34:58:380 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1555 Destroying FBO for 00044000 : 480 x 272 x 1 34:58:395 idle0 I[KERNEL]: HLE\sceKernel.cpp:491 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00 RUN (wt=0 wid=0 wv= 00000000 ) 34:58:395 idle0 I[KERNEL]: HLE\sceKernel.cpp:491 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00 READY (wt=0 wid=0 wv= 00000000 ) 34:58:395 idle0 I[KERNEL]: HLE\sceKernel.cpp:491 KO 274: Module "TamsoftProject": name=TamsoftProject gp=08bb4a80 entry=08804108 34:58:395 idle0 I[KERNEL]: HLE\sceKernel.cpp:491 KO 276: Thread "user_main": pc= 08951828 sp= 0bfff650 WAIT (wt=12 wid=1 wv= 00000000 ) 34:58:395 idle0 I[KERNEL]: HLE\sceKernel.cpp:491 KO 277: MemoryPart "UserSbrk": MemPart: 09c1e000 - 09c5e300 size: 00040300 34:58:396 idle0 I[KERNEL]: HLE\sceKernel.cpp:491 KO 278: CallBack "EXITCALLBACK": thread=276, argument= 00000000 34:58:396 idle0 I[KERNEL]: HLE\sceKernel.cpp:491 KO 279: CallBack "POWERCALLBACK": thread=276, argument= 09c140bc 34:58:396 idle0 I[KERNEL]: HLE\sceKernel.cpp:491 KO 281: FPL "CMemory": - 34:58:396 idle0 I[KERNEL]: HLE\sceKernel.cpp:491 KO 282: LwMutex "CMemory": - 34:58:396 idle0 I[KERNEL]: HLE\sceKernel.cpp:491 KO 283: FPL "DLC_Heap": - 34:58:396 idle0 I[KERNEL]: HLE\sceKernel.cpp:491 KO 284: LwMutex "DLC_Heap": - 34:58:396 idle0 I[KERNEL]: HLE\sceKernel.cpp:491 KO 285: CallBack "DLC_CallBack": thread=276, argument= 00000000 34:58:396 idle0 I[KERNEL]: HLE\sceKernel.cpp:491 KO 286: LwMutex "SceLibsndpSmfExcl": - 34:58:396 idle0 I[KERNEL]: HLE\sceKernel.cpp:491 KO 287: LwMutex "SceLibsndpPrevExcl": - 34:58:396 idle0 I[KERNEL]: HLE\sceKernel.cpp:491 KO 288: Semaphore "UMD_SEMA": - 34:58:396 idle0 I[KERNEL]: HLE\sceKernel.cpp:491 KO 289: Semaphore "sound_send_sema": - 34:58:396 idle0 I[KERNEL]: HLE\sceKernel.cpp:491 KO 290: Semaphore "sound_open_sema": - 34:58:396 idle0 I[KERNEL]: HLE\sceKernel.cpp:491 KO 291: EventFlag "SE event flag": init=00000000 cur=00000000 numwait=0 34:58:396 idle0 I[KERNEL]: HLE\sceKernel.cpp:491 KO 292: Thread "SE idle thread": pc= 089861a8 sp= 0bf7fa70 WAIT (wt=10 wid=5 wv= 00000100 ) 34:58:396 idle0 I[KERNEL]: HLE\sceKernel.cpp:491 KO 293: EventFlag "AT3 event flag": init=00000000 cur=00000001 numwait=0 34:58:396 idle0 I[KERNEL]: HLE\sceKernel.cpp:491 KO 294: Thread "AT3 play thread": pc= 0894a03c sp= 0bf7da40 WAIT (wt=4 wid=293 wv= 00000000 ) 34:58:396 idle0 I[KERNEL]: HLE\sceKernel.cpp:491 KO 295: EventFlag "AT3 event flag": init=00000000 cur=00000001 numwait=0 34:58:396 idle0 I[KERNEL]: HLE\sceKernel.cpp:491 KO 296: Thread "AT3 play thread": pc= 0894a03c sp= 0bf77a40 WAIT (wt=4 wid=295 wv= 00000000 ) 34:58:396 idle0 I[KERNEL]: HLE\sceKernel.cpp:491 KO 297: EventFlag "TIMER event flag": init=00000000 cur=00010000 numwait=0 34:58:396 idle0 I[KERNEL]: HLE\sceKernel.cpp:491 KO 298: Thread "SE timer thread": pc= 0894ac84 sp= 0bf71a90 WAIT (wt=1 wid=0 wv= 00000000 ) 34:58:396 idle0 I[KERNEL]: HLE\sceKernel.cpp:491 KO 299: VTimer "ATick timer": - 34:58:396 idle0 I[KERNEL]: HLE\sceKernel.cpp:491 KO 318: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0 34:58:396 idle0 I[KERNEL]: HLE\sceKernel.cpp:152 Shutting down kernel - 27 kernel objects alive 34:58:407 Config.cpp:691 I[LOAD]: Config saved: J:\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini 34:58:409 Config.cpp:703 I[LOAD]: Controller config saved: controls.ini 34:58:414 Config.cpp:691 I[LOAD]: Config saved: J:\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini 34:58:416 Config.cpp:703 I[LOAD]: Controller config saved: controls.ini 34:58:457 Config.cpp:691 I[LOAD]: Config saved: J:\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini 34:58:460 Config.cpp:703 I[LOAD]: Controller config saved: controls.ini |
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PC版梦想俱乐部模拟黑屏 - gbqgbq - 01-12-2014 09:20 AM
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