Suggestion to all: How to define "Playable"
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01-03-2014, 11:22 PM
Post: #4
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RE: Suggestion to all: How to define "Playable"
I think the gold standard is the latest version.
I consider God of War getting noticeably slower to be a bug. Can you narrow down which is the first git build that started to be slow, and the last one that was fast (you can check by halves, it will go pretty quickly)? If some recent change made that game slow, it probably made other games slower too. It may have even slowed down a game that wasn't compatible before. The goal is positive progress. I'm sure we can also eventually fix Sega Rally Revo, but also have God of War decently fast and Valkyrie Profile working too. I'm that kind of "cake and eat it too" kind of guy. I don't settle for mucking around with 10 different versions of a piece of software, that's silly. -[Unknown] |
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Messages In This Thread |
Suggestion to all: How to define "Playable" - torresdyl - 01-03-2014, 05:38 PM
RE: Suggestion to all: How to define "Playable" - TheDax - 01-03-2014, 05:47 PM
RE: Suggestion to all: How to define "Playable" - torresdyl - 01-03-2014, 06:11 PM
RE: Suggestion to all: How to define "Playable" - [Unknown] - 01-03-2014 11:22 PM
RE: Suggestion to all: How to define "Playable" - torresdyl - 01-04-2014, 01:11 PM
RE: Suggestion to all: How to define "Playable" - [Unknown] - 01-04-2014, 03:28 PM
RE: Suggestion to all: How to define "Playable" - torresdyl - 01-04-2014, 05:07 PM
RE: Suggestion to all: How to define "Playable" - vnctdj - 01-04-2014, 03:44 PM
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