01-01-2014, 07:48 PM
(03-24-2013, 10:41 PM)xsacha Wrote: Yes, Maemo 5. It is able to use the Qt build. There are no known blockers. I guess Maemo 5 users seem anti-Qt though. Prefer running SDL builds even though they aren't as optimised. I see that trend with most emulators/games. In that case, just fix the eglConfig.
The aim is to have only Qt builds in future though because it solves a lot of issues (like shared code, native UI and localisation).
Hi, I think Maemo5 community is not against QT (and qmake).
Point is that currently (1.Jan.2014) git head can be easily compiled with:
Code:
cd build ; cmake .. -DMAEMO:boolean=ON ; makeI understand very well reason to use only one build system.
Can you help how to start with qmake for Maemo5?
Trivial
Code:
cd Qt
qmake PPSSPPQt.pro
makewill end
Code:
/usr/include/QtOpenGL/qgl.h:74:17: error: conflicting declaration 'typedef GLfloat GLdouble'
In file included from ../native/gfx/gl_common.h:26:0,
from ../native/gfx_es2/draw_text.cpp:3:
../native/ext/glew/GL/glew.h:287:16: error: 'GLdouble' has a previous declaration as 'typedef double GLdouble'Maemo5 has
Code:
QMake version 2.01a
Using Qt version 4.7.4 in /usr/lib
