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					Star Ocean: First Departure
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					12-19-2013, 09:31 AM 
				  Post: #120 | |||
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| RE: Star Ocean: First Departure 
					The game writes to the stencil buffer using the CPU. In OpenGL ES, it's not possible to directly upload a stencil buffer to the GPU so we can't emulate it directly. However, I'm in the process of adding a function hooking mechanism so that we can add game specific workarounds for things like this, and I think it will be possible to fake it well enough with some special code. The alternative is to use the software renderer but it's just too slow for practical gameplay currently. | |||
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