Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
PPSSPP for Mac [NOT ASKING]
03-05-2013, 02:07 PM
Post: #3
RE: PPSSPP for Mac [NOT ASKING]
Thanks for your answer. The problem is exactly the one you mention, STL issues. In the generated xcodeproj, it was set to use the "Compiler default" standard library and not libc++. I followed the build instructions found in the readme file and I'm also using Xcode 4.6. Cmake version is 2.8.10.2. I'll just keep trying and see if I can get it to work properly.

I was getting some HTTP POST related error (it was a function parameter count mismatch) but it seems to be gone now.

Cpack is an option, but it generates installers and I'd prefer a standalone PPSSPP.app file. I don't know much about Cmake but I believe it should be possible to use the BundleUtilities module to do this. There's an example here: http://www.cmake.org/Wiki/BundleUtilitiesExample. Also, if I get the Xcode project towork, it should be easy to pack an app bundle using it.
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
PPSSPP for Mac [NOT ASKING] - CilantroZ - 03-05-2013, 01:45 AM
RE: PPSSPP for Mac [NOT ASKING] - CilantroZ - 03-05-2013 02:07 PM

Forum Jump: