[Solved] The Memory Stick Used To Start This Game Is Not Inserted
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12-16-2013, 10:10 AM
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RE: The Memory Stick Used To Start This Game Is Not Inserted
It doesn't change anything;p quite the opposite, it stores whole memory unchanged and those games uses completely useless protection to avoid saving over different save. It basically saves in pair, one pair is saved on memory stick the other one is kept in game memory hence in savestate, if we load a savestate done before saving game normally for the last time, the pair doesn't match and the game cannot save this is totally user fault mixed with stupidness of game, not ppsspp issue or ss fault.
MH games are extra retarded over this because they require existing save before allowing to save, so cannot just delete the existing save to fix it as in few other games which does use same kind of protection. It's very stupid problem but not without hope if somebody wants to bother saving his save instead of simply load the game normally loosing few hours of gameplay. As I said, the WHOLE SAVE is stored within game memory so it's inside savestate ![]() ![]() http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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