question regarding breakpoints
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12-11-2013, 05:35 AM
Post: #2
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RE: question regarding breakpoints
Well, currently they pause the emulator when any value is written to that address. It's possible to add condition support but a little bit of a pain so no one has done it yet.
You can do an address range. It doesn't support writes from HLE, though (video, memcpy, etc.) What do you mean by, "isn't an instruction?" It breaks on MIPS instructions like "sw", "sv.q", etc. It doesn't know whether it's writing an instruction, texture data, stack, etc. -[Unknown] |
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Messages In This Thread |
question regarding breakpoints - grief3r - 12-11-2013, 12:12 AM
RE: question regarding breakpoints - [Unknown] - 12-11-2013 05:35 AM
RE: question regarding breakpoints - grief3r - 12-11-2013, 04:43 PM
RE: question regarding breakpoints - dlanor - 12-11-2013, 08:41 PM
RE: question regarding breakpoints - grief3r - 06-30-2015, 09:08 PM
RE: question regarding breakpoints - [Unknown] - 07-01-2015, 04:51 AM
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