Custom PPSSPP shaders
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12-10-2013, 05:25 AM
Post: #123
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RE: Custom PPSSPP shaders
Argh, I can't get u_time working.
How do I use it? Shouldn't I just be able to define 'uniform vec4 u_time;' at the top of the file, and just be able to use it in main()? for some reason x,y,z, and w all appear to just be zero. I downloaded the latest version from the website, so it should have u_time right? |
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