12-06-2013, 01:21 PM
void main() is the return function, you have to mix both shaders there, also vsh file of natural ~ vertex shader had a small, but confusing bug:
should be
;p since it only returns 2 parameters and vec4 was either a typo or error on the author side most likely. As even below where it's used:
it only uses 2 parameters
.
Joined them myself now ~ you can download and see how I did it.
Code:
uniform vec4 u_texelDelta;Code:
uniform vec2 u_texelDelta;Code:
u_texelDelta.xyxy;
.Joined them myself now ~ you can download and see how I did it.
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.

