Poll: Is your Snapdragon powered device affected by this issue?
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Yes, is slower than any other device when it shouldn't, even with adviced tweaks 85.19% 46 85.19%
No, it runs everything pretty smooth 14.81% 8 14.81%
Total 54 votes 100%
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Current state of Snapdragon-based CPUs in PPSSPP
12-03-2013, 05:44 PM (This post was last modified: 12-04-2013 08:25 AM by globe94.)
Post: #118
RE: Current state of Snapdragon-based CPUs in PPSSPP
* does this EGLconfig thing, only affects buffered Rendered games? or also non-buffered?


* i have a new game , Gods Eater Burst, it uses non-buffered. and i also used it to test between sacha's & 0.9.5-843. in means of speeds & fps.

* here it is..
* with no frameskip.

Sacha's while in the Mission Room
[Image: 28gt2kz.jpg]


build 843
[Image: ok7u36.jpg]


Sacha's in a Mission in Difficulty 1
[Image: o0w39c.jpg]


build 843
[Image: 51uft3.jpg]

* i used sacha's with frameskip Auto, and played all difficulty 1 missions..
* and it becomes fully playable, not a single hiccup on sounds so far..
* but in latest, even if i use frameskip. playable. but theres still some slowdown here & there Smile



* i have 3 Things to say actually,

* 1. i really dont know why sacha's build is faster, than latest. thats why for now, i'll stick to sacha's Smile but i'll still test it with future builds.

* 2. i know nothing about programming stuff. but have some free time to test things, just tell me what to do, how to do, and what game to test. and i will give the results asap Big Grin

* 3. i dont know, if what im doing helps. so if anybody thinks the results & images im reporting is pointless, not making any help, or just confusing the devs.. pls tell so i'd stop Big Grin

Reality is a Lovely Place, But i Wouldn't Wanna Live There..
• • gLoBe ~
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RE: Current state of Snapdragon-based CPUs in PPSSPP - globe94 - 12-03-2013 05:44 PM

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