Poll: Is your Snapdragon powered device affected by this issue? This poll is closed. |
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Yes, is slower than any other device when it shouldn't, even with adviced tweaks | 46 | 85.19% | |
No, it runs everything pretty smooth | 8 | 14.81% | |
Total | 54 votes | 100% |
* You voted for this item. | [Show Results] |
Current state of Snapdragon-based CPUs in PPSSPP
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12-03-2013, 05:44 PM
(This post was last modified: 12-04-2013 08:25 AM by globe94.)
Post: #118
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RE: Current state of Snapdragon-based CPUs in PPSSPP
* does this EGLconfig thing, only affects buffered Rendered games? or also non-buffered?
* i have a new game , Gods Eater Burst, it uses non-buffered. and i also used it to test between sacha's & 0.9.5-843. in means of speeds & fps. * here it is.. * with no frameskip. Sacha's while in the Mission Room build 843 Sacha's in a Mission in Difficulty 1 build 843 * i used sacha's with frameskip Auto, and played all difficulty 1 missions.. * and it becomes fully playable, not a single hiccup on sounds so far.. * but in latest, even if i use frameskip. playable. but theres still some slowdown here & there * i have 3 Things to say actually, * 1. i really dont know why sacha's build is faster, than latest. thats why for now, i'll stick to sacha's but i'll still test it with future builds. * 2. i know nothing about programming stuff. but have some free time to test things, just tell me what to do, how to do, and what game to test. and i will give the results asap * 3. i dont know, if what im doing helps. so if anybody thinks the results & images im reporting is pointless, not making any help, or just confusing the devs.. pls tell so i'd stop Reality is a Lovely Place, But i Wouldn't Wanna Live There.. • • gLoBe ~ |
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