11-28-2013, 05:48 AM
(11-28-2013, 05:37 AM)captainobvious Wrote:(11-27-2013, 09:44 PM)betrayedAngel Wrote: well, let's ignore buildbot build for 32bit user, lets skipped to captainobvious build for 32bit users :
Quote:I have uploaded in this file 2 copies of PPSSPP 32 bit, each with their own hardcoded MAC adress. Adhoc tested and working on local play. I have not tested Monster Hunter, for all I know that game might not work.
http://www.sendspace.com/file/y5hukg
somehow it has ability to run adhoc on 32bit,
only one thing is bugging me why it doesnt support for changing the MAC address for each PPSSPP?
tested on GEB,
I could see my other PC coming to lobby, but because of we have the same MAC address we couldnt see each other on the game.
>.<
well, that's it.
I have uploaded 2 versions, and I should have made them have 2 different MAC addresses. Judging from that server message, that should be the case too, no (one is 01:01, and the other is 02:02)? Or am I really just confused?
Also, while this is based on 0.9.5, it doesn't have all of the new commits that Kyhel made - for some reason they broke compilation for me. That's why it's the "old" version where you have to hardcode the MAC adress.
darn, that's my fault now. I'm sorry

I think I'm the one who get confused >.<
# after I look carefully at the SS I made, and it is true that both ppsspp has the different MAC address. how stupid I am -_-
anyway, what game have you tested to play localy via LAN?
-my outdated testing rig-
Intel Core2Quad [email protected]
Shappire HD7750 1GB DDR5
contact me at:
[email protected]
facebook.com/love.grimangel
Intel Core2Quad [email protected]
Shappire HD7750 1GB DDR5
contact me at:
[email protected]
facebook.com/love.grimangel


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