Online Support (PRO Online)
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11-26-2013, 09:26 PM
(This post was last modified: 11-26-2013 09:30 PM by Kyhel.)
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RE: Online Support (PRO Online)
@nightmesh yeah, if you open the log journal, then use filter to only display sceNet log, then look at those functions in the log :
Code: sceNetAdhocPdpCreate(const char *mac, u32 port, int bufferSize, u32 unknown) Code: int sceNetAdhocPtpOpen(const char *srcmac, int sport, const char *dstmac, int dport, int bufsize, int rexmt_int, int rexmt_cnt, int unknown) ![]() I think these are the 2 implemented functions that negotiates the ports, but since not all functions are not implemented, many games won't work, wether you forward ports or not. @cloud1250000 I'm really new to Github and windows programming, so i'll wait tomorrow and pull a request to adhoc-support branch on hrydgard's repo. @Rosenkahara if you don't want to mess around with router, modem whatever, if it doesn't work, try Tunngle, i heard it made wonders, but don't ask me to explain how it works, it's pretty simple and you can find the information you need on THEIR forums ![]() Kyhel, French Student Thanks to all PPSSPP team for this amazing emulator ! Experimental PPSSPP Adhoc Support build here : http://forums.ppsspp.org/showthread.php?tid=3595&pid=59241#pid59241 Please read the whole post. |
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