11-25-2013, 06:02 AM
Is this game still hitting weird issues with jit, or is it only black screening? I was looking at a different log and it seems like it's an sceAudio issue or related.
Can someone create a JpcspTrace trying to start a new game, with the following functions?
sceAudioGetChannelRestLength 0xB011922F 1 d
sceAudioOutputPannedBlocking 0x13F592BC 4 dxxx
sceAtracDecodeData 0x6a8c3cd5 5 dxxxx
Is the flickering helped by disabling the vertex cache?
-[Unknown]
Can someone create a JpcspTrace trying to start a new game, with the following functions?
sceAudioGetChannelRestLength 0xB011922F 1 d
sceAudioOutputPannedBlocking 0x13F592BC 4 dxxx
sceAtracDecodeData 0x6a8c3cd5 5 dxxxx
Is the flickering helped by disabling the vertex cache?
-[Unknown]

