The dlls are from the ANGLE project by google. They emulate OpenGL ES 2 on DirectX9 devices. The same API is used by both Firefox and Chrome (and optionally by Qt) to emulate WebGL on Windows machines (so it's still under active development)
And yes, the GEDebugger relies on some desktop GL functionality that I haven't ported over, so I removed them temporarily. Like I said, this is a quick proof of concept hack.
And yes, the GEDebugger relies on some desktop GL functionality that I haven't ported over, so I removed them temporarily. Like I said, this is a quick proof of concept hack.

