Arch Linux PKGBUILD for PPSSPP with Qt UI
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11-23-2013, 12:00 PM
(This post was last modified: 11-23-2013 12:00 PM by m45t3r.)
Post: #3
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RE: Arch Linux PKGBUILD for PPSSPP with Qt UI
(11-23-2013 05:25 AM)xsacha Wrote: If you just want to build the Qt version and NOT the SDL one, remove these lines: Without compiling SDL first I got this error: Code: ar cqs libNative.a .obj/Native/glew.o .obj/Native/backtrace.o .obj/Native/rg_etc1.o .obj/Native/jpgd.o .obj/Native/jpge.o .obj/Native/stb_image.o .obj/Native/stb_vorbis.o .obj/Native/snappy-c.o .obj/Native/snappy.o .obj/Native/mixer.o .obj/Native/wav_read.o .obj/Native/buffer.o .obj/Native/colorutil.o .obj/Native/display.o .obj/Native/error_context.o .obj/Native/fastlist_test.o .obj/Native/stringutil.o .obj/Native/timeutil.o .obj/Native/compression.o .obj/Native/chunk_file.o .obj/Native/dialog.o .obj/Native/easy_file.o .obj/Native/fd_util.o .obj/Native/file_util.o .obj/Native/ini_file.o .obj/Native/path.o .obj/Native/zip_read.o .obj/Native/gl_debug_log.o .obj/Native/gl_lost_manager.o .obj/Native/texture.o .obj/Native/texture_atlas.o .obj/Native/texture_gen.o .obj/Native/draw_buffer.o .obj/Native/draw_text.o .obj/Native/fbo.o .obj/Native/gl_state.o .obj/Native/glsl_program.o .obj/Native/gpu_features.o .obj/Native/vertex_format.o .obj/Native/gl3stub.o .obj/Native/i18n.o .obj/Native/png_load.o .obj/Native/zim_load.o .obj/Native/zim_save.o .obj/Native/gesture_detector.o .obj/Native/input_state.o .obj/Native/curves.o .obj/Native/expression_parser.o .obj/Native/math_util.o .obj/Native/aabb.o .obj/Native/matrix4x4.o .obj/Native/plane.o .obj/Native/quat.o .obj/Native/vec3.o .obj/Native/http_client.o .obj/Native/resolve.o .obj/Native/url.o .obj/Native/profiler.o .obj/Native/prioritizedworkqueue.o .obj/Native/threadpool.o .obj/Native/threadutil.o .obj/Native/screen.o .obj/Native/ui.o .obj/Native/ui_context.o .obj/Native/ui_screen.o .obj/Native/view.o .obj/Native/viewgroup.o .obj/Native/virtual_input.o .obj/Native/bits.o .obj/Native/varint.o .obj/Native/hash.o .obj/Native/perlin.o .obj/Native/utf8.o I will remove zlib. I thought about removing sdl and putting on optdepends, but I think if there is no sdl on system there will be not support on gamepads even if you install sdl afterwards (at least until you recompile), so I will maintain the sdl on depends. |
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