buffered rendering and frameskip
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03-02-2013, 03:55 PM
(This post was last modified: 03-02-2013 03:57 PM by m45t3r.)
Post: #6
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RE: buffered rendering and frameskip
(03-01-2013 03:51 PM)Merivex Wrote:(02-26-2013 08:57 AM)thedicemaster Wrote: buffered rendering is the fix for the flickering. No Buffered Rendering is basically a speed hack that works on some games, but the majority of them it causes the game to flicker. If I remember correctly, PSP can show any frame from it's buffer and lot's of games use this to show a frame more than one time and archieve 60FPS. If you disable Buffered Rendering the game can't repeat a frame anymore and this cause a flicker. This is why it's difficult to implement frame skip on PSP too, since if you skip a frame that is buffered it will flicker the same way as if you don't have Buffered Rendering. |
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Messages In This Thread |
buffered rendering and frameskip - unknown - 02-26-2013, 02:48 AM
RE: buffered rendering and frameskip - thedicemaster - 02-26-2013, 08:57 AM
RE: buffered rendering and frameskip - unknown - 02-26-2013, 09:07 AM
RE: buffered rendering and frameskip - Merivex - 03-01-2013, 03:51 PM
RE: buffered rendering and frameskip - m45t3r - 03-02-2013 03:55 PM
RE: buffered rendering and frameskip - thedicemaster - 02-26-2013, 10:10 AM
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