PPSSPP Symbian Port
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03-02-2013, 03:25 PM
(This post was last modified: 03-02-2013 03:29 PM by xsacha.)
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RE: PPSSPP Symbian Port
(03-02-2013 10:40 AM)laugher Wrote: why in the same versions of ppsspp on android phone has a higher fps? (correct me if i am wrong but i heared that dragonball evolution runs at full speed on android devices and in slow motion on 808 pureview) It's mostly because they have an ARMv7 chip and you have an ARMv6 chip. There is a major performance bottleneck on loading stuff to memory on ARMv6. There is a workaround that would make it free (relocated code) but it's quite complicated to implement. That said, it doesn't actually run full speed on all Android devices. Mostly just the ones with good specs. Having said that, I get 12-16 FPS on Nokia N8 and 20-28 FPS on Nokia 808 with Dragonball, on v0.6.6, currently which isn't incredibly slow. It's actually pretty playable (about 50% speed). It will improve. If you are good at coding, look at what is done with relocating code in PSX4M and try to implement that in PPSSPP. It will be a very large performance increase. I will get to it one day but right now it's a bit too complex for my workload. |
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