11-21-2013, 07:05 PM
(11-21-2013, 04:49 PM)betrayedAngel Wrote:(11-21-2013, 03:10 PM)SmileGate Wrote:(11-20-2013, 11:21 PM)betrayedAngel Wrote: another annoying bug on GE2 is overbloom effect when buffered rendering is "ON" on latest ppspp build.
the bad thing is when buffered rendering is "OFF" to get rid of overbloom effect, then "post processing shader" will not work at all which is very important to give significant graphic quality.
so, I've tried many previous build and found "ppsspp-v0.9.5-276-gf29d9c0" is compatible with buffered rendering "ON" with less bloom occured.
Here is the SS I took with :
Buffered Rendering : ON
Post processing shader : FXAA+bloom+color (customizeable shader I got from customize shader thread)
Rendering Resolution : x5
Texture Scaling : x5
[img[/img]
[img][/img]
holy shit,don't know this awesome build exist ,thx for the info dude !
yeah, you're welcome XD
I totally satisfied playing GE2 on PPSSPP so I could play on HD res with post processing enabled.
IMO, post processing shader (i.e. fxaa+bloom+natural color) is the most vital plugin for ppsspp
I wont be totally satisfied until i dont have to reset every mission T_T i hate this black screen.


