Ridge Racer
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11-16-2013, 10:50 AM
(This post was last modified: 11-16-2013 11:31 AM by vnctdj.)
Post: #21
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Rendering artefacts in Ridge Racer (UCES-00002)
Hi,
I had this little issue now since Ridge Racer became playable on PPSSPP (which was long ago). To me it looks like an oversized asset of the game layed on top of the screen. I might be wrong but it looks like the enviromental reflection on the car beeing displayed twice ? Here are some screens which show the problem, I also noticed that once I up the resolution, the problem dissapears (or gets so small I can't see it anymore, since the reflection on the car gets a higher resolution as well): 1x resolution: 2x resolution: 3x resolution: 4x resolution: 5x resolution: 6x resolution (can't see it anymore): 1x resolution - buffered rendering turned off: The last picture shows the game without buffered rendering. It disables the reflaction on the car. That's where my oversized / displayed twice reflection theory came from. The Android build isn't affected by this (as far as I can tell). Another funny thing is, that once I use the boost in the game, the artefact dissapears for that short moment and slowly fades back in, once the car speed settles back down to normal. I hope someone can make some sense out of it Thanks, iCEQB EDIT: Here is another screen, it seems to be the reflection of the front on the car: Another thing I moticed (unrelated to that problem) is that once the window is 2x in size, I sometimes (!) get this line on the start menu: If the window is 1x its size, the problem never appears (same on the Android build): Edit by vnctdj : You have to post in the game's thread, please do a search before creating a new thread... Given that these information you propose are interesting, I merged your thread in the game's thread. |
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