A comprehensive list of games that are only problematic on AMD/ATI graphics cards
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11-10-2013, 01:49 AM
(This post was last modified: 11-10-2013 08:54 AM by starlord0502.)
Post: #84
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RE: A comprehensive list of games that are only problematic on AMD/ATI graphics cards
It's a pity that v0.9.5 still can not solve my issue.
So I decided to try in my side. Thanks to Solarmystic again for his Guide:- Compiling PPSSPP on Windows for Dummies. As I mentioned before, the crash should be due to OpenGL-related change. It's lucky that there is only one OpenGL-related change in v0.9.1-1631. The changed code of TransformPipeline.cpp in v0.9.1-1630 was as below: //#ifdef USING_GLES2 glDrawElements(glprim[prim], numTrans, GL_UNSIGNED_SHORT, inds); //#else // glDrawRangeElements(glprim[prim], 0, indexGen.MaxIndex(), numTrans, GL_UNSIGNED_SHORT, inds); //#endif In v0.9.1-1631, it was changed to as below: #ifdef USING_GLES2 glDrawElements(glprim[prim], numTrans, GL_UNSIGNED_SHORT, inds); #else glDrawRangeElements(glprim[prim], 0, indexGen.MaxIndex(), numTrans, GL_UNSIGNED_SHORT, inds); #endif In other words, v0.9.1-1631 replaced the glDrawElements with glDrawRangeElements at non-mobile devices. I tried to revert this change, and tested for 3 days. The ppsspp crash with atioglxx.dll didn't happen again. It looks like glDrawRangeElements makes AMD driver unhappy. I don't know if this change is necessary or not. But maybe it's better to pass this information to developers. |
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