CwCheat Support
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11-06-2013, 07:44 AM
Post: #607
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RE: CwCheat Support
@Shina 0xD type code simply isn't implemented, hence being skipped, simple one-case code like that can just be activated/deactivated from the cheat menu without any edits, if you have any codes which do different things depending on keypress it has to be divided to get different cheat for each case and also toggled by menu.
Lack of this code type isn't soo bad as we could think actually, because even if it gets implemented we'll actually still have to edit it from many of our codes. The one you posted as example is rather simple variable change, so it would probably work properly, but most other key activated codes wouldn't as they're mostly used for more advanced codes that patch assembly. Now that's a problem, because the emulator uses JIT to be soo fast as it is and patched game code isn't actually compiled hence not being seen by the game. A workaround for that we have in cheat menu, leaving which clears JIT so it get's recompiled with new code and works properly as result. It'll rather never work exactly as on the console without slowing down emulation, so we want it or not we have to get used to toggle most cheats from menus(and edit them to work like that for those that require it;p) even after that type of code get's implemented someday. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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