Rurouni Kenshin : Meiji Kenkaku Romantan Saisen
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02-27-2013, 05:46 AM
(This post was last modified: 02-27-2013 05:50 AM by [Unknown].)
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RE: [v0.6.1] [PC] ULJS00360 - Rurouni Kenshin Saisen
Okay, sounds like a crash. I don't know how to get a trace on Android, unfortunately..
A couple things to try in GPU/GLES/TransformPipeline.cpp: Change: Code: switch (vai->status) { To: Code: vai->status = VertexArrayInfo::VAI_NEW; If that doesn't help, it's probably in ComputeFastDCID() or something. If it does help, revert and change: Code: if (newHash != vai->hash) { To: Code: if (newHash != vai->hash || true) { If that helps, there's something probably wrong with vertice reuse. If it does, revert and change: Code: if (vai->vbo == 0) { To: Code: if (vai->vbo) { This will test the vbo creation code path only. I think the above would really narrow it down. Sorry, I don't have this game... -[Unknown] |
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