Vsync is messed up when using shaders
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11-03-2013, 11:04 PM
(This post was last modified: 11-03-2013 11:07 PM by xZabuzax.)
Post: #1
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Vsync is messed up when using shaders
Reported this issue here: https://github.com/hrydgard/ppsspp/issues/4440
Vsync is not working properly in the latest revisions when you use a shader, if Vsync and any shader are enabled Vsync won't work unless the emu is in windowed mode first and then you alt+enter to go to fullscreen. To reproduce the issue: Vsync and a shader is enabled and the emu is in fullscreen, when you play a game you will have screen tearing so to fix it you need to alt+enter to go to windowed mode and alt+enter again to go to fullscreen. Another way to fix it is starting the game with no shaders and after the game is loaded you can enable the shader and you won't have screen tearing. [CPU]: Intel Core i7-4790K 4.0GHz [GPU]: EVGA GeForce GTX 970 Superclocked ACX 2.0 4GB GDDR5 [PSU]: EVGA SuperNOVA G1 1000W (80 Plus Gold) [RAM]: Corsair Vengeance 16GB (2x8GB) DDR3 1600MHz [MOBO]: MSI Z97-GAMING 5 [PC CASE]: ENERMAX Ostrog GT (Red) [CPU FAN]: Cooler Master: Hyper 212 EVO |
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Messages In This Thread |
Vsync is messed up when using shaders - xZabuzax - 11-03-2013 11:04 PM
RE: Vsync is messed up when using shaders - shinra358 - 05-30-2014, 03:05 PM
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