11-02-2013, 08:03 PM
I think its something related to geometry.
Let me explain.
Def Jam = solid 60fps fullspeed, with 1x render, multi core enabled
Ridge Racer 2 = the same
Half Minute Hero = the same
Soul Calibur = The same, even when the camera pans in the arena....as soon as 1 character enter the camera (like when they introduce themselves) the framerate collpases to almost single digits.
So if that helps debuggin the problem, i think its something related to geometry, or a particular feature related to it.
Let me explain.
Def Jam = solid 60fps fullspeed, with 1x render, multi core enabled
Ridge Racer 2 = the same
Half Minute Hero = the same
Soul Calibur = The same, even when the camera pans in the arena....as soon as 1 character enter the camera (like when they introduce themselves) the framerate collpases to almost single digits.
So if that helps debuggin the problem, i think its something related to geometry, or a particular feature related to it.
[Gaming PC]: i7 3770k @ 4,6ghz - 8gb DDR3 1600 G.Skill Ares - GTX 780Ti AMP! - Windows 8 pro x64 - Asus VG248QE
[Mobile]: Iphone 5s 16gb Space Grey - Galaxy S3 GT-i9305 LTE
[Android]: Nvidia Shield
[Consoles]: PsVita - Crisis Core Limited Edition PSP - PS4
[Mobile]: Iphone 5s 16gb Space Grey - Galaxy S3 GT-i9305 LTE
[Android]: Nvidia Shield
[Consoles]: PsVita - Crisis Core Limited Edition PSP - PS4

