Rurouni Kenshin : Meiji Kenkaku Romantan Saisen
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02-26-2013, 02:35 PM
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RE: [v0.6.1] [PC] ULJS00360 - Rurouni Kenshin Saisen
Wow, that's interesting.
If you replace this line in GPU/GLES/TransformPipeline: Code: vai->drawsUntilNextFullHash = std::min(24, vai->numFrames); With: Code: vai->drawsUntilNextFullHash = 0; Does it work (probably slower than before), or does it still not work? -[Unknown] |
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