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Rurouni Kenshin : Meiji Kenkaku Romantan Saisen
02-26-2013, 02:35 PM
Post: #24
RE: [v0.6.1] [PC] ULJS00360 - Rurouni Kenshin Saisen
Wow, that's interesting.

If you replace this line in GPU/GLES/TransformPipeline:

Code:
vai->drawsUntilNextFullHash = std::min(24, vai->numFrames);

With:

Code:
vai->drawsUntilNextFullHash = 0;

Does it work (probably slower than before), or does it still not work?

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Messages In This Thread
RE: [v0.6.1] [PC] ULJS00360 - Rurouni Kenshin Saisen - [Unknown] - 02-26-2013 02:35 PM
RE: Rurouni Kenshin Saisen - brujo55 - 06-05-2013, 11:31 PM
RE: Rurouni Kenshin Saisen - [Unknown] - 06-09-2013, 03:12 PM
RE: Rurouni Kenshin Saisen - brujo55 - 06-09-2013, 03:20 PM

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