Hatsune Miku: Project Diva Extend
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10-30-2013, 05:02 AM
Post: #104
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RE: Hatsune Miku: Project Diva Extend
This game works flawlessly for me with vertex cache off.
(10-27-2013 11:56 PM)Lateralus Wrote: I'm playing on a high end PC and I'm experiencing no frame rate or audio issues, however I am experiencing an input delay issue, only with Project Diva. Basically, I'll press X on a note or whatever, and it won't register that I pressed X until about a second later. It makes this game super hard because I'm pressing buttons earlier than the audio in the actual song in order to get them to land on the open area in time. Any advice? I have some mild input delay but it's not that bad. I can still get Perfect on Extreme occasionally. However the timing IS different from PSP and it ISN'T consistent. Occasionally I will miss a note that I KNOW I nailed. I'm playing on a Asrock 880 GM LE FX | Windows 7 Ultimate x64 AMD FX 6300 @ 4.12GHz | HIS Radeon 7870, 2GB 256 bit GDDR5 @ 1337MHz core, 1337MHz mem 8GB (2 x 4GB Dual Channel) Kingston HyperX XMP Blu Red DDR3 1600 @ 9,9,9,27 Seagate Barracuda 1TB 7200RPM HDD (Sequential R|W: 162|151 MB/Sec) It's plenty fast. For controller I have PS2 controller though USB converter. I actually made a whole thread about this on the pcsx2 forums(discussing both amplitude on PCSX2 and project diva on PPSSPP). http://forums.pcsx2.net/Thread-On-the-ti...ythm-games In that thread, this was the answer we all basically settled on. Koji @ PCSX2 Forums Wrote:As for OP, there is inherently going to be SOME sort of delay due to the nature of emulation, but in most cases it won't be severe enough to hinder music games by themselves, but coupled with other issues inherent to emulation (inaccuracies, mistimings, etc) and it does tend to show up. The problem is that 99% of games it doesn't matter if the audio, for example, lags slightly behind the game (20 to even as much as 200ms) where as in rhythm games that's absolutely huge. |
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