Poll: Is your Snapdragon powered device affected by this issue? This poll is closed. |
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Yes, is slower than any other device when it shouldn't, even with adviced tweaks | 46 | 85.19% | |
No, it runs everything pretty smooth | 8 | 14.81% | |
Total | 54 votes | 100% |
* You voted for this item. | [Show Results] |
Current state of Snapdragon-based CPUs in PPSSPP
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10-30-2013, 04:18 AM
Post: #11
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RE: Current state of Snapdragon-based CPUs in PPSSPP
I don't mean every one. I would go by halves. If you go by halves and it's one build that did it, you'll find it in like 12 attempts or something. But, looks like you're skipping around which is good.
So it seems like somewhere between v0.9.1-1181-g8c343fa...v0.9.1-1233-g3f1b87c there was the first hit. That's a good start. https://github.com/hrydgard/ppsspp/compa...3-g3f1b87c There's quite a few changes in that range, but it could be: * beziers (there's an option to enable "low quality") * PSPPointer changes (can't really avoid these...) * save/restore GE contexts (that'd be interesting, few games use these...) * bbox (really unlikely) * textureChanged (not very likely) -[Unknown] |
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