GuilhermeGS2:
Technically it was playable almost 2 months ago...although it had (and still has) internal errors. The demo can still be played in PPSSPP from start to finish without major visual issues though, and no crashing.
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Anyone in general :
I was bored tonight so I fake implemented some adhoc functions the demo used well enough to make the demo think I have a functional adhoc.
Adhoc screen using my PPSSPP build ~
![[Image: 82aa6df0-3dd4-11e3-981e-265e12de3bf2.jpg]](https://f.cloud.github.com/assets/1909938/1412495/82aa6df0-3dd4-11e3-981e-265e12de3bf2.jpg)
Unfortunately JPCSP can't access the demo's adhoc features since the game detects it as a PSP-1000 which the demo refuses to connect to adhoc with (which is a shame since JPCSP supports adhoc).
Technically it was playable almost 2 months ago...although it had (and still has) internal errors. The demo can still be played in PPSSPP from start to finish without major visual issues though, and no crashing.
--------------------------------
Anyone in general :
I was bored tonight so I fake implemented some adhoc functions the demo used well enough to make the demo think I have a functional adhoc.
Adhoc screen using my PPSSPP build ~
![[Image: 82aa6df0-3dd4-11e3-981e-265e12de3bf2.jpg]](https://f.cloud.github.com/assets/1909938/1412495/82aa6df0-3dd4-11e3-981e-265e12de3bf2.jpg)
Unfortunately JPCSP can't access the demo's adhoc features since the game detects it as a PSP-1000 which the demo refuses to connect to adhoc with (which is a shame since JPCSP supports adhoc).

