Monster Hunter Portable 3rd HD
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10-23-2013, 02:46 PM
Post: #45
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RE: Monster Hunter Portable 3rd HD
(10-23-2013 01:14 PM)und3adx Wrote: (...) That's not really true, HP display never needed "joker"(conditional) codes to actually work, it could be ripped of key combo parts and the code would work. I had it from a very long time in MHFU(EU) and from the first day MH3rd started working(Non HD), to toggle them I had to clear jit by abusing savestates or simply restarting game, now thanks to Henrik latest change they actually can be toggled simply in the cheat menu without any workarounds, so I guess I'll just post the ones I use in their threads if those codes are soo desireable.;p HD version requires different code and simply nobody ever made one since it is PS3 game, that's really all why it doesn't and will not work untill someone makes a totally new code for it. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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