Synchronizing sound mode: Async (PCSX2 option)
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10-23-2013, 10:40 AM
(This post was last modified: 10-23-2013 10:41 AM by pepodmc.)
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Synchronizing sound mode: Async (PCSX2 option)
Some games like Dragon Ball Tenkaichi Tag Team really benefits of increasing a little the fps lock of the game, because the game looks a little more faster and more fluid.
But , the problem is that the sound accelerates too , so, its a mess trying to play the game with that accelerated and cracking sound. Before, with the Media Engine sound option, you could increase the fps lock of the game and the sound always plays at the same original speed, but, with the new sound decoders this isnt possible anymore. I remember an option of the PCSX2 emulator that permits Async the sound of the game, so, even if the game has slowdonws or you increase the fps lock of the game , the sound speed will be always the same and normal like if you are playing the game at its original fps lock. Can you add a similar option to PPSSPP? PD: Sorry for my english |
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Messages In This Thread |
Synchronizing sound mode: Async (PCSX2 option) - pepodmc - 10-23-2013 10:40 AM
RE: Synchronizing sound mode: Async (PCSX2 option) - Henrik - 10-23-2013, 11:52 AM
RE: Synchronizing sound mode: Async (PCSX2 option) - pepodmc - 10-23-2013, 10:29 PM
RE: Synchronizing sound mode: Async (PCSX2 option) - naoan - 10-23-2013, 01:14 PM
RE: Synchronizing sound mode: Async (PCSX2 option) - Henrik - 10-23-2013, 01:17 PM
RE: Synchronizing sound mode: Async (PCSX2 option) - naoan - 10-23-2013, 02:48 PM
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