10-21-2013, 02:55 AM
(This post was last modified: 10-21-2013, 03:11 AM by Marcelo_20XX.)
JCPSP supported wavs to replace at3 files by dumping them using a Crc file name system, same as some emulators use the video plugin to load High Res packs (dump the textures using Crc names). Instead of using Hi-res packs my favorite thing to do is getting rid of unwanted textures. e.g disabling annoying HUD elements in games that abuse the screen with them, I second this request, it would be pretty damn useful...
Dont know if this can be done on the PSP versions but I already did this with the PS2 and PC versions of the old GTA games (Vice City and Liberty City), you need third party tools to edit and patch the ISOS though and btw is a LOT harder than it seems.
The file format is almost the same between them because they share the same engine. Also as a plus I disabled the loading between islands on both games though in the real PS2 I get crashes but not when playing on PCSX2
(10-19-2013, 10:10 PM)davidkolar Wrote: Hi, please add these features, if it is possible:
1) Increasing Draw distance (including unlimited if possible)
2) Disable lodification (load full models and textures even on far objects - some games like GTAs looks much worse because of lod objects very near by player)
I will appreciate at least information if this is possible and if you consider implementing this in future updates, so I can look forward for it :-).
Thanks a lot
Dont know if this can be done on the PSP versions but I already did this with the PS2 and PC versions of the old GTA games (Vice City and Liberty City), you need third party tools to edit and patch the ISOS though and btw is a LOT harder than it seems.
The file format is almost the same between them because they share the same engine. Also as a plus I disabled the loading between islands on both games though in the real PS2 I get crashes but not when playing on PCSX2

