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Monster Hunter Portable 3rd HD VER
10-20-2013, 06:48 PM (This post was last modified: 10-20-2013 06:48 PM by Danyal Zia.)
Post: #470
RE: Monster Hunter Portable 3rd HD VER
It's very possible to pass bloom and other effects through our Shader generators just for that game. But, it isn't worth trouble, as we have another alternative solution -> Post-Processing Shaders.
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Messages In This Thread
RE: Monster Hunter Portable 3rd HD VER - Danyal Zia - 10-20-2013 06:48 PM
RE: Monster Hunter Freedom Unite - Raimoo - 12-08-2013, 10:38 AM
RE: Monster Hunter Freedom Unite - Choco - 12-08-2013, 10:43 AM
RE: Monster Hunter Freedom Unite - vnctdj - 12-08-2013, 01:03 PM
RE: Monster Hunter Freedom Unite - TheDax - 12-08-2013, 02:57 PM
RE: Monster Hunter Freedom Unite - Choco - 12-08-2013, 04:17 PM
RE: Monster Hunter Freedom Unite - vnctdj - 12-08-2013, 05:23 PM
RE: Monster Hunter Freedom Unite - TheDax - 12-08-2013, 06:09 PM
Monster Hunter 3rd HD dlc - Northwain - 02-05-2014, 01:39 PM
RE: Monster Hunter 3rd HD dlc - Raimoo - 02-05-2014, 02:01 PM
ppsspp crashes randomly - lfcamara94 - 08-25-2014, 06:50 PM
FPS drop??? - penaruk85 - 09-07-2014, 09:48 AM
PPSSPP Crashes on MHP3rd HD - Full Metal - 10-25-2015, 03:00 AM
FPS locked? - Shockz - 12-14-2015, 08:59 AM
Monster Hunter - Holyfruit - 04-26-2016, 09:57 PM
RE: Monster Hunter - ZeroX4 - 04-27-2016, 12:11 AM
RE: Monster Hunter - Holyfruit - 04-27-2016, 06:18 AM
MHP3RD HD reading error - Anthelon - 03-30-2017, 05:25 PM
RE: MHP3RD HD reading error - tywald - 03-30-2017, 09:30 PM

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