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Powervr optimized build for android
#7
Yep I simply disabled it in the FragmentShaderGenerator.cpp, I consider it stock ppsspp since the change is insignificant so I didn't release source. Should I?

However I shared this mainly for the purpose of testing At3+ patch, now it's merged in the master branch. All personal builds I make have AT disabled since this let me play fullspeed most games.


Messages In This Thread
Powervr optimized build for android - by Carter07 - 10-19-2013, 05:21 PM
RE: Powervr optimised build for android (with At3+ new patch from Maxim) - by Carter07 - 10-20-2013, 04:49 AM

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