Powervr optimized build for android
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10-20-2013, 04:49 AM
(This post was last modified: 10-20-2013 06:27 AM by Carter07.)
Post: #7
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RE: Powervr optimised build for android (with At3+ new patch from Maxim)
Yep I simply disabled it in the FragmentShaderGenerator.cpp, I consider it stock ppsspp since the change is insignificant so I didn't release source. Should I?
However I shared this mainly for the purpose of testing At3+ patch, now it's merged in the master branch. All personal builds I make have AT disabled since this let me play fullspeed most games. |
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