Team Xbox 360 Port
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10-18-2013, 03:56 AM
(This post was last modified: 10-18-2013 03:59 AM by xsacha.)
Post: #25
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RE: Team Xbox 360 Port
(10-12-2013 09:13 PM)VIRGIN KLM Wrote: Wouldn't it be possible via basing it over OGL ES 2.0 and modifying out the features that are incompatible? Atleast all basic and important functions such as shaders are in so I don't worry that it wouldn't work properly quality and performance wise. OpenGL ES 2.0 and OpenGL ES 1.1 are entirely different APIs. ES 2.0 is based on shaders and does not allow most fixed function APIs. Whereas, ES 1.1 is entirely fixed function and does not allow shaders. This is why they use Cg. So basically this would be an entire rewrite. |
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