The Legend of Heroes: Trails in the Sky SC
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10-17-2013, 12:49 PM
(This post was last modified: 10-17-2013 12:50 PM by hotsuma.)
Post: #8
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RE: The Legend of Heroes: Trails in the Sky SC
Just tried with v0.9.1-1939.
It is the same. After the boss battle then emu break. I copied the log. Hope it is useful. 38:45:251 user_main I[HLE]: HLE\scePower.cpp:348 scePowerSetClockFrequency(333,333,166) 38:45:540 user_main I[HLE]: HLE\scePower.cpp:348 scePowerSetClockFrequency(222,222,111) 38:45:769 SOUND_THREAD I[ME]: HLE\sceAtrac.cpp:1265 1=sceAtracSetDataAndGetID(093c0780, 00040000) 38:45:769 SOUND_THREAD W[ME]: HLE\sceAtrac.cpp:1172 This is an atrac3+ stereo audio 38:45:769 SOUND_THREAD I[ME]: HLE\sceAtrac.cpp:791 0=sceAtracGetBufferInfoForResetting(1, 0, 09f9f318) 38:45:769 SOUND_THREAD I[ME]: HLE\sceAtrac.cpp:1306 sceAtracSetLoopNum(1, -1) 38:45:769 SOUND_THREAD I[ME]: HLE\sceAtrac.cpp:791 0=sceAtracGetBufferInfoForResetting(1, 833707, 09f9f318) 38:46:018 SOUND_THREAD I[ME]: HLE\sceAtrac.cpp:985 sceAtracReleaseAtracID(0) 39:01:330 SOUND_THREAD I[ME]: HLE\sceAtrac.cpp:791 0=sceAtracGetBufferInfoForResetting(1, 833707, 09f9f53c) 39:01:330 SOUND_THREAD I[ME]: HLE\sceAtrac.cpp:991 sceAtracResetPlayPosition(1, 833707, 14784, 0) 39:12:982 SOUND_THREAD I[ME]: HLE\sceAtrac.cpp:791 0=sceAtracGetBufferInfoForResetting(1, 833707, 09f9f53c) 39:12:982 SOUND_THREAD I[ME]: HLE\sceAtrac.cpp:991 sceAtracResetPlayPosition(1, 833707, 0, 0) 39:26:836 SOUND_THREAD I[ME]: HLE\sceAtrac.cpp:791 0=sceAtracGetBufferInfoForResetting(1, 833707, 09f9f53c) 39:26:836 SOUND_THREAD I[ME]: HLE\sceAtrac.cpp:991 sceAtracResetPlayPosition(1, 833707, 0, 0) 39:38:925 SOUND_THREAD I[ME]: HLE\sceAtrac.cpp:791 0=sceAtracGetBufferInfoForResetting(1, 833707, 09f9f53c) 39:38:925 SOUND_THREAD I[ME]: HLE\sceAtrac.cpp:991 sceAtracResetPlayPosition(1, 833707, 0, 0) 39:50:190 SOUND_THREAD I[ME]: HLE\sceAtrac.cpp:1265 0=sceAtracSetDataAndGetID(094007c0, 00040000) 39:50:190 SOUND_THREAD W[ME]: HLE\sceAtrac.cpp:1172 This is an atrac3+ stereo audio 39:50:190 SOUND_THREAD I[ME]: HLE\sceAtrac.cpp:791 0=sceAtracGetBufferInfoForResetting(0, 0, 09f9f318) 39:50:190 SOUND_THREAD I[ME]: HLE\sceAtrac.cpp:1306 sceAtracSetLoopNum(0, -1) 39:50:190 SOUND_THREAD I[ME]: HLE\sceAtrac.cpp:791 0=sceAtracGetBufferInfoForResetting(0, 308235, 09f9f318) 39:50:395 SOUND_THREAD I[ME]: HLE\sceAtrac.cpp:985 sceAtracReleaseAtracID(1) 39:54:111 user_main I[HLE]: HLE\scePower.cpp:348 scePowerSetClockFrequency(333,333,166) 39:54:312 user_main I[HLE]: HLE\scePower.cpp:348 scePowerSetClockFrequency(222,222,111) 39:54:320 SOUND_THREAD I[ME]: HLE\sceAtrac.cpp:985 sceAtracReleaseAtracID(0) 39:54:538 SOUND_THREAD I[ME]: HLE\sceAtrac.cpp:1265 0=sceAtracSetDataAndGetID(093c0780, 00040000) 39:54:538 SOUND_THREAD W[ME]: HLE\sceAtrac.cpp:1172 This is an atrac3+ stereo audio 39:54:538 SOUND_THREAD I[ME]: HLE\sceAtrac.cpp:791 0=sceAtracGetBufferInfoForResetting(0, 2045952, 09f9f318) 39:54:547 SOUND_THREAD I[ME]: HLE\sceAtrac.cpp:791 0=sceAtracGetBufferInfoForResetting(0, 2045952, 09f9f318) 39:54:555 SOUND_THREAD I[ME]: HLE\sceAtrac.cpp:991 sceAtracResetPlayPosition(0, 2045952, 262144, 0) 39:54:555 SOUND_THREAD I[ME]: HLE\sceAtrac.cpp:1306 sceAtracSetLoopNum(0, -1) 39:54:555 SOUND_THREAD I[ME]: HLE\sceAtrac.cpp:791 0=sceAtracGetBufferInfoForResetting(0, 835516, 09f9f318) then hanged and emu break. |
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