I increased optimisation level and fixed some bugs. It should feel noticeably faster and less buggy in latest revision.
1. Ignores tests against the stencil buffer.
2. Always writes to the depth buffer (so that depth testing can be performed on those objects). Even though it may not be needed.
(10-15-2013, 10:03 AM)adrianoctav Wrote: what is the funtion of these setting ?These are graphical operations on the scene.
1.disable scentil test
2.always depth write
1. Ignores tests against the stencil buffer.
2. Always writes to the depth buffer (so that depth testing can be performed on those objects). Even though it may not be needed.

