How to test games to help things get fixed
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10-13-2013, 03:39 AM
(This post was last modified: 10-13-2013 03:40 AM by [Unknown].)
Post: #15
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RE: How to test games to help things get fixed
The best way to find when a problem started is bisecting. That is, you try one a bunch ago, see if it works, and if it does, try in between, etc. If you have 1000 changes to try (meaning: the last version you know did work was 1000 versions ago), you can find it in about 10 attempts (less if you're lucky) if you do this correctly.
However, there aren't builds available for every change, unfortunately. So if you find at least the first broken version and the most recent working version, that gives a range to examine. If you have a compiler, you can use git bisect and find the exact change. There's a page about that here: https://github.com/hrydgard/ppsspp/wiki/...oke-a-game -[Unknown] |
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