Team Xbox 360 Port
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10-12-2013, 09:13 PM
(This post was last modified: 10-12-2013 09:26 PM by VIRGIN KLM.)
Post: #23
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RE: Team Xbox 360 Port
Wouldn't it be possible via basing it over OGL ES 2.0 and modifying out the features that are incompatible? Atleast all basic and important functions such as shaders are in so I don't worry that it wouldn't work properly quality and performance wise.
EDIT: Maybe doing everything low level? (like all PS3 games, if that makes sense) |
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