Digimon Adventure
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02-24-2013, 01:49 AM
(This post was last modified: 02-24-2013 03:40 AM by VIRGIN KLM.)
Post: #6
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RE: [Pre 0.7] Digimon Adventures [PC/Android]
Well I was suspecting that a savegame would make it go in-game and that there is somekind of an issue with cutscenes and gameplay, hence the missing textures in the intro etc, so it looks like it's missing a function for the textures.
Once it goes further I'll report it (T-stance and hangs there forever in cutscenes/battles). The savegame I used from my PSP: http://www.mediafire.com/?tx9lnzvmux7c8h7 Some images from in-game: 38:48:800 GLES\DisplayListInterpreter.cpp:471 E[G3D]: UNKNOWN Signal UNIMPLEMENTED 8 ! signal/end: 0000 0000 38:48:802 HLE\sceGe.cpp:231 E[HLE]: UNIMPL sceGeBreak(mode=0) 38:48:802 HLE\sceGe.cpp:223 E[HLE]: UNIMPL sceGeContinue 38:48:814 HLE\sceGe.cpp:231 E[HLE]: UNIMPL sceGeBreak(mode=0) 38:48:814 HLE\sceGe.cpp:223 E[HLE]: UNIMPL sceGeContinue BTW, I guess you can move that to In-game. |
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