Maxim's Atrac3plus decoder
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10-10-2013, 06:32 PM
(This post was last modified: 10-10-2013 06:46 PM by maximumspatium.)
Post: #16
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RE: Maxim's Atrac3plus decoder
Hi guys (and girlz),
my ATRAC3+ decoder has finally been posted to the FFmpeg project. You can either follow up on our discussion here: http://ffmpeg.org/pipermail/ffmpeg-devel...49248.html or grab the latest Git snapshot, apply the above-mentioned patches and start to experiment with the decoder yourself. Enjoy! Best regards Maxim (10-04-2013 11:06 PM)Henrik Wrote: Not only did the preliminary version that Maxim gave me work flawlessly on the bunch of games I tested it on (I have to add a disclaimer that I obviously didn't test it on the entire PSP game library though), but it appears to run considerably faster than our current "solution". So CPU usage when playing Atrac3+ music will decrease for those of you who have been using the plugin, improving speed somewhat. I'm pleased to hear that! At the time being, you're running a scalar version of the decoder. Its speed can be increased by 15-20% by vectorizing several DSP functions. Most modern CPUs include some kind of SIMD/Vector instructions in order to improve the performance of multimedia applications... (10-05-2013 02:54 PM)Hykem Wrote: Even though it will take a while for ATRAC3+ to reach JPCSP (still has to go through Xuggler), PPSSPP will be able to implement it soon and give people the so long awaited missing sound. IIRC, Xuggler is just a Java wrapper for FFmpeg, isn't? What do you need for Xuggler being able to decode ATRAC3+? A custom FFmpeg build? Best regards Maxim |
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