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[Discussion] 60FPS patches for PSP games that run at 30FPS
10-10-2013, 05:59 AM
Post: #131
RE: 60FPS patches for PSP games that run at 30FPS
In Where is My Heart, I determined it was using that value to decide for how long to spin in a clock() loop. The value I suggested makes it never use the clock() loop. I think the developers of this game were not familiar with the PSP's built in timing functions.

Hmm. It's strange that Peek would give no output at all. Note that not all games even import it though, and it can be anywhere (it's not always 8 after Read.)

-[Unknown]
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RE: 60FPS patches for PSP games that run at 30FPS - [Unknown] - 10-10-2013 05:59 AM
Crash Of The Titans CW ULUS10304 - Mateus - 12-13-2021, 10:59 PM
IRON MEN ULUS10347 - Mateus - 12-18-2021, 12:18 AM

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