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[Discussion] 60FPS patches for PSP games that run at 30FPS
10-09-2013, 05:50 PM
Post: #125
RE: 60FPS patches for PSP games that run at 30FPS
Well for FFCC no clue since I checked only by running around, fraps shows 60 fps as well through(or variable between 30 and 60 when not using alternate speed trick) it rather for sure renders more frames, character animations and stuff can just be made like that and will not smooth out so the difference if any might be more visible on some post processing effects or faster scenes.

In Mana Khemia the difference is easily noticeable since originally it runs at 20fps.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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RE: 60FPS patches for PSP games that run at 30FPS - LunaMoo - 10-09-2013 05:50 PM
Crash Of The Titans CW ULUS10304 - Mateus - 12-13-2021, 10:59 PM
IRON MEN ULUS10347 - Mateus - 12-18-2021, 12:18 AM

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